Billard CaramboleCourse, systems & practice

Rules of the game

French billiards is played with 3 balls (white, spot white/yellow, red) on a table with no pockets. Each player uses one of the two white balls as their cue ball — the other white ball and the red are their object balls.

Objective

Score a carom: strike the other two balls with your own in a single shot. The player keeps the table as long as they score consecutive caroms; on the first miss, it is the opponent's turn.

Setup

BallStarting position
RedTop diamond
Yellow (spot ball)Bottom center diamond
White (the player who starts)Bottom side diamond (right or left)

The first carom of the game must strike the red ball first.

Game variants

ModePrinciple
Straight railNo cushion constraint: reach a number of points fixed in advance. The most accessible variant.
One-cushionThe cue ball must touch at least one cushion before the second contact.
Balkline (e.g. 47/2)Lines drawn 47 cm from the cushions mark out 9 zones. The balls cannot stay grouped indefinitely in the same zone ("closed balkline"): beyond a set number of shots, a ball must be sent out of the zone.
Three-cushionThe cue ball must touch 3 different cushions before completing the carom. The most technical variant.
ArtisticSet figures, with balls positioned at precise spots for each figure.

Zones: corner restriction and balkline play

A tightly grouped position would be replayed indefinitely if nothing forbade it. That is exactly what zone rules are there to prevent, and they are what gives running-play technique its point.

Corner restriction, in straight rail

When both object balls end up together in a corner zone, the player may only score a limited number of consecutive points there: beyond that, they must have sent at least one ball out of the zone. Getting out of the corner is therefore part of the shot to plan, not a rescue move.

Balkline play

Balkline generalizes the idea to the whole table. Lines drawn in chalk parallel to the cushions divide the surface into zones, and the game's name describes the setup exactly:

GameLinesZonesPoints allowed per zone
Balkline 47/147 cm from each cushion91
Balkline 47/247 cm from each cushion92
Balkline 71/271 cm from each cushion62

The first number is the distance of the lines from the cushions, the second the number of points that can be scored with both object balls inside the same zone. Once that quota is used up, one of them must be sent out. The referee calls "in" when both balls have entered a zone: the player is warned that they must send one out, or lose their turn.

At the ends of the lines, small squares called anchor spaces, 17.8 cm on a side, sit against the cushion — they stop players from working around the rule by playing the balls right on a line. That is where balkline's manoeuvre names come from: working the anchor, working the cross, playing the line.

Common fouls

⚠️ This summary covers the main principles. For competition refereeing, refer to the official sporting code of the French Billiards Federation.