Billard CaramboleCourse, systems & practice

Conti system

The Conti is a calculation system for three-cushion billiards. It's mainly used for "long cushion – short cushion – long cushion" cushion-first shots: ball 1 touches a long cushion, then a short one, then a long one, before going on to reach ball 3. It can also be used for turned or reversed shots.

It doesn't play the same role as System 4. System 4 predicts where a ball arrives. The Conti does the opposite: you decide where the ball must arrive, and a subtraction tells you where to send it.

⎙ Printable A4 sheet The diagram, the scales and the formula on one page.

The path, cushion by cushion

The diagram shows the table seen from above, with the long cushions at the top and bottom. The start is at the bottom left of ball 1. Ball 1 touches four cushions, in the order of the gold markers: the 1st, the long cushion at the top; the 2nd, the short cushion on the right; the 3rd, the long cushion at the bottom; the 4th, the short cushion on the left (or the corner, or the long cushion at the top), when the shot continues on.

AIM · 1st CUSHION (long cushion at the top)START · long cushion at the bottom, then short cushion on the left0102030405070901520253035404550607080900102030405060708090100−100102030405060708090100ARRIVAL · 3RD CUSHIONARRIVAL · 4TH CUSHION311234

Example shown: start 50, arrival 20 on the 3rd cushion, so aim 30, then arrival 20 on the 4th cushion, in the corner where ball 3 is waiting. The blue dotted line is the aim line: it runs from the start (bottom-left corner) to the aim (at the top) passing through the center of ball 1. The white marks on the rail are the diamonds: these are the reference points. On the 1st cushion, the ball doesn't leave at an equal angle: the system counts using the side spin given to the shot, not a perfect bounce. Numbers boxed in yellow: those of the example.

Where to read the numbers

Four scales, one per role. The white marks on the rail are the diamonds: they serve as reference points. The start and aim numbers are written on the outside, opposite their diamond. The arrivals are read on the nose of the cushion (the rubber), in the orange bands, where dotted lines extend the diamonds. The intervals aren't the same from one scale to another.

1. Choose the arrival

Look at where ball 3 is waiting, and decide at what point on the 3rd cushion (the long cushion at the bottom) your ball 1 needs to pass to reach it. The corresponding number, read on the orange band, is the arrival. In the diagram: 20.

2. Choose a start

Several starting points give the same gap with the arrival. You need the one whose line, drawn to the aim, passes through the center of your ball 1. You try one, calculate, and check. In the diagram: 50, in the bottom-left corner.

3. Subtract: the aim

start − arrival on the 3rd cushion = aim on the 1st cushion

In the diagram: 50 − 20 = 30, you aim for 30 on the 1st cushion, on the long cushion at the top. Then check that the line from the start to the aim really does pass through your ball 1. If not, change your start and start over.

4. Going on to the 4th cushion: the correction

Up to the 3rd cushion, the subtraction is enough. If the shot continues on to the 4th, you add a correction, because the path between the 3rd and 4th depends a little on the start chosen. The result is read on the 4th-cushion scale:

arrival on the 4th cushion = arrival on the 3rd cushion + correction

The correction is never applied to the 3rd cushion, only to the 4th. The known corrections here:

Start30405070
Correction−5−10+5

A start of 50 adds nothing: 20 on the 3rd cushion, 20 on the 4th, as in the diagram above.

The calculation in 6 steps (click)

AIM · 1st CUSHION (long cushion at the top)START · long cushion at the bottom, then short cushion on the left0102030405070901520253035404550607080900102030405060708090100−100102030405060708090100ARRIVAL · 3RD CUSHIONARRIVAL · 4TH CUSHION31123450 − 20 = 3020 + 0 = 20

Step 1. You decide where the ball must touch the 3rd cushion to reach ball 3: here 20 (boxed). Ball 3 is waiting in the corner.

Where is ball 3? Three examples

The same calculation works no matter where ball 3 is. What changes is the cushion where you want to arrive. In each diagram, only the numbers used in the calculation stay legible and boxed, the rest are faded.

1. Ball 3 is against the 3rd cushion

It's waiting near the 20 on the long cushion at the bottom. The shot stops there: ball 1 touches the 1st, 2nd, 3rd cushion, then ball 3. So we want to arrive at 20 on the 3rd cushion. Your ball 1 is on the line for start 40: 40 − 20 = 20, aim for 20 on the 1st cushion.

AIM · 1st CUSHION (long cushion at the top)START · long cushion at the bottom, then short cushion on the left0102030405070901520253035404550607080900102030405060708090100−100102030405060708090100ARRIVAL · 3RD CUSHIONARRIVAL · 4TH CUSHION31123

2. Ball 3 is against the 4th cushion, on the long cushion at the top

It's waiting around 15 on the 4th-cushion scale, between 10 and 20. The shot goes all the way to the 4th. Your ball 1 is on the line for start 30, and we choose to arrive at 20 on the 3rd cushion: 30 − 20 = 10, aim for 10 on the 1st cushion. Correction for start 30: −5, so 20 − 5 = 15 on the 4th cushion. That's where ball 3 is waiting.

AIM · 1st CUSHION (long cushion at the top)START · long cushion at the bottom, then short cushion on the left0102030405070901520253035404550607080900102030405060708090100−100102030405060708090100ARRIVAL · 3RD CUSHIONARRIVAL · 4TH CUSHION31123415

3. Ball 1 starts from the side: start on the short cushion

Start 70 is on the short cushion on the left: ball 1 is on the side of the table. Ball 3 is waiting against that same short cushion, around 45 on the 4th-cushion scale. We want to arrive at 40 on the 3rd cushion: 70 − 40 = 30, aim for 30 on the 1st cushion. Correction for start 70: +5, so 40 + 5 = 45 on the 4th cushion.

AIM · 1st CUSHION (long cushion at the top)START · long cushion at the bottom, then short cushion on the left0102030405070901520253035404550607080900102030405060708090100−100102030405060708090100ARRIVAL · 3RD CUSHIONARRIVAL · 4TH CUSHION31123445

📐 These paths are drawn by hand from the reference figure: they show the order of the cushions and the numbers to read, not the exact geometry of the trajectory. On a real table, side spin and the cloth shift it a little.

The stroke: always the same one

The system only holds up if the shot is repeated identically. Ball 1 is hit high, that is above the ball's center, with the maximum "good" side spin. The speed is that of an ordinary shot, neither soft nor hard: enough for the balls touched to travel at least 40 cm.

Setting up the system for your table

Not all tables return the ball the same way. Before relying on the values, play the four test shots below and note where the ball actually arrives on the 4th cushion:

StartAim (1st cushion)3rd arrivalExpected 4th arrival
50302020
40202019
30102015
70304045

If the first shot arrives at 22 instead of 20, your table adds 2: keep that +2 in your following calculations.

The full step-by-step guide, with a tool that calculates your setting from the four shots, is in Testing your table.

Calculator

Enter the start and the intended arrival on the 3rd cushion. The calculator gives you the aim, and the 4th cushion once your table's correction is known.

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Practicing the Conti

A start and an arrival drawn at random: it's up to you to subtract. The first exercise asks for the aim, to click on the cushion at the top. The second goes all the way to the 4th cushion, with the start's correction. Chain them together: that's how the subtraction becomes automatic at the table.

⚠️ These values are theoretical. The side spin given, the cloth's condition and the speed change the actual trajectory. The Conti demands serious study: setting it up for your own table and repeating the same shots are what bring precision.